Védelem: The Golden Horde

Vedelem: The Golden Horde is a Real Time Strategy game set in 13th century eastern Europe. The Golden Horde is the biggest and deadliest Mongolian invasion that the world has ever seen. As the last line of defense, you are called to save your lands against the Mongol empire. They will ruthlessly attempt to pillage… Continue reading Védelem: The Golden Horde

TAO – Vertex Animation

The vertex animation package is a solution with the goal of having thousands of units on screen at the same time, each one controlled by its own animation state. Project Details I worked on this project while I was part of the Tech Art Outsource team. This tool was build for project Castle, it’s a… Continue reading TAO – Vertex Animation

DROUGHT-Thumbnail_01

DROUGHT

INTRODUCTION In a solar flare ravaged world over 20 years into the future, humanity is in a struggle for resources. Most of the earth’s water supply has been radiated into space before the earth’s magnetic field could restore itself. A small group of survivors set out through the ravaged world to find a government build… Continue reading DROUGHT

MSUI - Unity HoloLens UI Shader

Unity HoloLens UI Shader

When building for the Microsoft HoloLens there are a lot of new opportunities, challenges and designs when it comes to building a User Interface. But at the moment the field of view is quite limited and you (or at least I) don’t want to ‘cut off’ to many visuals on my screen. By cutting of… Continue reading Unity HoloLens UI Shader

Shader Sandwich - Unlit Terrain

Shader Sandwich – How to make a (unlit) terrain shader

Intro In this tutorial, I’m going to show you how to create a terrain shader in Unity with Shader Sandwich. In this example, we will make an unlit shader, but of course you can make all kind of terrain shaders with this technique. The shader can handle up to 4 textures. Index Terrain setup Shader… Continue reading Shader Sandwich – How to make a (unlit) terrain shader

MA_NodeEditor Unity Editor Extension, Image Editor

[MA_NodeEditor] Update 3 – Editor Multithreading / Background Processing – Unity

In this update, I have added multi threading for the editor, now heavy calculations can run in the background and you can continue working. Before the editor would freeze up when processing heavy calculations.Because you can’t use coroutines in editor scripts this had to be done in a separate way. Thanks to Quill18creates for making a… Continue reading [MA_NodeEditor] Update 3 – Editor Multithreading / Background Processing – Unity

5 Unique Mountain Stones

5 unique mountain stones

Photoscanned and optimized for games.3 mountain crystals, 1 fossil and 1 green stone 5 Models3 LOD’s4K TexturesPNG Albedo, Specular, Occlusion and Normal maps Additional shader for the stones to make them ‘pop’ a bit more. Made with Shader Sandwich!(ofcourse you can use them without the shader!)

EOS (environmental experience)

You play as an EOS-employe, waking up later than scheduled you find yourself all alone in the sleeping quarters. You notice that the sleeping quarters are oddly silent and personal belongings are scattered all around. Heading for the main hall you find more items that appear to be abandoned. Something doesn’t seem right and you… Continue reading EOS (environmental experience)