MSUI - Unity HoloLens UI Shader

Unity HoloLens UI Shader

When building for the Microsoft HoloLens there are a lot of new opportunities, challenges and designs when it comes to building a User Interface. But at the moment the field of view is quite limited and you (or at least I) don’t want to ‘cut off’ to many visuals on my screen. By cutting of… Continue reading Unity HoloLens UI Shader

Dinosaur Protection Program

[LD38] Dinosaur Protection Program

Aliens are out to kill the last living dinosaur, build a variety of artillery cannons to protect your planet from the alien invasion. Generate your planet! Survive waves of enemies! Survive more waves of enemies! Or play in Retro style! TEAM Koenraad KragtMark de WitMax KrufRobbert MiddelkoopReinder Kragt. https://ldjam.com/events/ludum-dare/38/dinosaur-protection-program

EOS (environmental experience)

You play as an EOS-employe, waking up later than scheduled you find yourself all alone in the sleeping quarters. You notice that the sleeping quarters are oddly silent and personal belongings are scattered all around. Heading for the main hall you find more items that appear to be abandoned. Something doesn’t seem right and you… Continue reading EOS (environmental experience)

Space Burger Bounce

Space Burger Bounce

Space Burger Bounce is a game that Sunhyo Mastenbroek and I (Max Kruf) have made for a school assignment.We had 2 lessons for this (8 ours total) and some time at home. The game is about moving the guy through the space-station by bouncing between the handles and when needed, by farting… 😛You can collect… Continue reading Space Burger Bounce