Max Kruf

Unity HoloLens UI Shader

When building for the Microsoft HoloLens there are a lot of new opportunities, challenges and designs when it comes to building a User Interface. But at the moment the field of view is quite limited and you (or at least I) don’t want to ‘cut off’ to many visuals on my screen. By cutting of visuals the view looks even smaller as you can see the ‘borders’ of the screen, this creates a narrow feeling. To reduce this I have looked at what Microsoft did for their UI designs. Continue reading

[LD38] Dinosaur Protection Program

Aliens are out to kill the last living dinosaur, build a variety of artillery cannons to protect your planet from the alien invasion. Generate your planet! Survive waves of enemies! Survive more waves of enemies! Or play in Retro style! Continue reading

EOS (environmental experience)

You play as an EOS-employe, waking up later than scheduled you find yourself all alone in the sleeping quarters. You notice that the sleeping quarters are oddly silent and personal belongings are scattered all around. Heading for the main hall you find more items that appear to be abandoned. Something doesn’t seem right and you head out in search of other people. It appears that you are not completely alone… Continue reading

Space Burger Bounce

Space Burger Bounce is a game that Sunhyo Mastenbroek and I (Max Kruf) have made for a school assignment. We had 2 lessons for this (8 ours total) and some time at home. The game is about moving the guy through the space-station by bouncing between the handles and when needed, by farting… :P You can collect hamburgers to fart more and reach the end of the level. Continue reading