Texture Combiner

A tool to quickly combine multiple textures into one. It is available for WebGL and Windows. This tool was made during development of the landscape shader. This shader used packed textures to reduce the amount of samples needed. In order to allow the end-users to quickly create their own packed textures I created this tool.… Continue reading Texture Combiner

MA_TextureAtlas

A Unity editor extension for creating texture atlases. You can combine textures and automatically remap the UV’s for the 3D models. (Using 3D models is optional, you could even only use it to remap the models UV’s but I don’t see a useful use case for that 😛 ) By having full control over the… Continue reading MA_TextureAtlas

MSUI - Unity HoloLens UI Shader

Unity HoloLens UI Shader

When building for the Microsoft HoloLens there are a lot of new opportunities, challenges and designs when it comes to building a User Interface. But at the moment the field of view is quite limited and you (or at least I) don’t want to ‘cut off’ to many visuals on my screen. By cutting of… Continue reading Unity HoloLens UI Shader

5 Unique Mountain Stones

5 unique mountain stones

Photoscanned and optimized for games.3 mountain crystals, 1 fossil and 1 green stone 5 Models3 LOD’s4K TexturesPNG Albedo, Specular, Occlusion and Normal maps Additional shader for the stones to make them ‘pop’ a bit more. Made with Shader Sandwich!(ofcourse you can use them without the shader!)

Unity Base Building System

Basic Unity Multiplayer Base Building System

This is a basic unity base building system, I made it to practice with (the new) Unity Unet networking. It generates a UI with some options to build. Also you can’t build where somebody else is building and the buildings are synced to the host so when somebody joins later they will be in the… Continue reading Basic Unity Multiplayer Base Building System