MA_NodeEditor

[MA_NodeEditor] Update 3 – Editor Multithreading / Background Processing – Unity

In this update, I have added multi threading for the editor, now heavy calculations can run in the background and you can continue working. Before the editor would freeze up when processing heavy calculations. Because you can’t use coroutines in editor scripts this had to be done in a separate way. Continue reading

[MA_NodeEditor] Update 2 – Histogram – Unity

Update 2 for the texture editor, this time I have added a histogram/levels view in the preview window. Also I have been experimenting with multi-threading in the unity editor. So hopefully it will be working ‘soon™’, I’m thinking about making this an option to turn on and off. And the last thing I’m working on is a small editor to create your own nodes for in the editor, people will then be able to extend on it and maybe there will be a community library of nodes, but this is still only an idea.

[MA_NodeEditor] Update 1 – SearchBar & PerlinNoise – Unity

I didn’t have that much time last week, but here is the first little update for the editor. I have added a search bar, it speaks for itself; you can search nodes and functions to add/use them. And the first noise/procedural generator node, it’s a simple perlin noise generator and I say simple because I have used the Unity build in perlin noise generator. But it is a good test and I’m looking forward to add more kind of these nodes. It is a very interesting topic.

MA_NodeEditor 1.0

A Unity Editor extension where I’m working on. It’s an extension for editing/creating textures & materials in Unity. This could be useful if you don’t have access to Photoshop (or similar programs) or when your artist doesn’t have the time to edit. With this program you don’t have to leave Unity in order to make quick changes to textures and when you make changes the original texture keeps intact (nondestructive). Continue reading