
Update 2 for the texture editor, this time I have added a histogram/levels view in the preview window.
Also I have been experimenting with multi-threading in the unity editor. So hopefully it will be working ‘soon™’, I’m thinking about making this an option to turn on and off.
And the last thing I’m working on is a small editor to create your own nodes for in the editor, people will then be able to extend on it and maybe there will be a community library of nodes, but this is still only an idea.

I didn’t have that much time last week, but here is the first little update for the editor. I have added a search bar, it speaks for itself; you can search nodes and functions to add/use them.
And the first noise/procedural generator node, it’s a simple perlin noise generator and I say simple because I have used the Unity build in perlin noise generator. But it is a good test and I’m looking forward to add more kind of these nodes. It is a very interesting topic.