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MA_Parallaxing
A tool to setup parallaxing and culling for sprites in Unity. GitHub

MA_TextureAtlas
Texture atlas creator tool for Unity. This tool is made to combine textures and/or remap the UV’s for 3D models. The tool can also be used to make 2D sprite sheets. The visual editor gives you the ability to set and prioritize the sizes and positions in the texture atlas/sprite sheet. Project Details By having full control over the size and position of the textures that are being placed in the atlas you will never stand for surprises when exporting. This will cost some more time than auto-generating your texture atlases but you know whats going on and which models/textures are getting priority. Continue reading

Unity Unlit Terrain Shader
A basic unlit terrain shader for unity, it can handle up to 4 different textures. The shader is made with Shader Sandwich. And here are some screenshots from a Unity terrain with the unlit shader. Download Project Files Download Project Files v2

5 unique mountain stones
Photoscanned and optimized for games. 3 mountain crystals, 1 fossil and 1 green stone 5 Models 3 LOD’s 4K Textures PNG Albedo, Specular, Occlusion and Normal maps Additional shader for the stones to make them ‘pop’ a bit more. Made with Shader Sandwich! (ofcourse you can use them without the shader!)

Basic Unity Multiplayer Base Building System
This is a basic unity base building system, I made it to practice with (the new) Unity Unet networking. It generates a UI with some options to build. Also you can’t build where somebody else is building and the buildings are synced to the host so when somebody joins later they will be in the same world. Continue reading