A tool to setup parallaxing and culling for sprites in Unity.
A Unity editor extension for creating texture atlases. You can combine textures and automatically remap the UV’s for the 3D models. (Using 3D models is optional, you could even only use it to remap the models UV’s but I don’t see a useful use case for that 😛 ) By having full control over the… Continue reading MA_TextureAtlas
A basic unlit terrain shader for unity, it can handle up to 4 different textures. The shader is made with Shader Sandwich. And here are some screenshots from a Unity terrain with the unlit shader.
Photoscanned and optimized for games.3 mountain crystals, 1 fossil and 1 green stone 5 Models3 LOD’s4K TexturesPNG Albedo, Specular, Occlusion and Normal maps Additional shader for the stones to make them ‘pop’ a bit more. Made with Shader Sandwich!(ofcourse you can use them without the shader!)
This is a basic unity base building system, I made it to practice with (the new) Unity Unet networking. It generates a UI with some options to build. Also you can’t build where somebody else is building and the buildings are synced to the host so when somebody joins later they will be in the… Continue reading Basic Unity Multiplayer Base Building System