A Unity editor extension for creating texture atlases. You can combine textures and automatically remap the UV’s for the 3D models. (Using 3D models is optional, you could even only use it to remap the models UV’s but I don’t see a useful use case for that 😛 ) By having full control over the… Continue reading MA_TextureAtlas

MA_NodeEditor Unity Editor Extension, Image Editor

[MA_NodeEditor] Update 3 – Editor Multithreading / Background Processing – Unity

In this update, I have added multi threading for the editor, now heavy calculations can run in the background and you can continue working. Before the editor would freeze up when processing heavy calculations.Because you can’t use coroutines in editor scripts this had to be done in a separate way. Thanks to Quill18creates for making a… Continue reading [MA_NodeEditor] Update 3 – Editor Multithreading / Background Processing – Unity

[MA_NodeEditor] Update 2 – Histogram – Unity

Update 2 for the texture editor, this time I have added a histogram/levels view in the preview window.Also I have been experimenting with multi-threading in the unity editor. So hopefully it will be working ‘soon™’, I’m thinking about making this an option to turn on and off. And the last thing I’m working on is… Continue reading [MA_NodeEditor] Update 2 – Histogram – Unity

[MA_NodeEditor] Update 1 – SearchBar & PerlinNoise – Unity

I didn’t have that much time last week, but here is the first little update for the editor. I have added a search bar, it speaks for itself; you can search nodes and functions to add/use them. And the first noise/procedural generator node, it’s a simple perlin noise generator and I say simple because I… Continue reading [MA_NodeEditor] Update 1 – SearchBar & PerlinNoise – Unity

MA_NodeEditor 1.0

A Unity Editor extension where I’m working on. It’s an extension for editing/creating textures & materials in Unity. This could be useful if you don’t have access to Photoshop (or similar programs) or when your artist doesn’t have the time to edit. With this program you don’t have to leave Unity in order to make… Continue reading MA_NodeEditor 1.0