UE4
TAO - Landscape Material
An interactive landscape material/shader for Unreal Engine 4. Project Details The shader was initially developed during the prototype phase for the game Til Nord. They needed a shader where the vehicle and other objects interact with the snow on the terrain. During development the shader got build into an generic landscape shader that could be used for all kinds of terrain types. This resulted in project Arid using it as well. Continue reading

Levis Umbra
An underground mining facility overrun by rogue AI. Levis Umbra offers to bring back the Stealth genre to its roots. We offer an experience entirely based on sneaking and stealth dynamics. Armed only with a hacking device, the protagonist will have to open a way deep inside the core of an underground mining factory, taken over by a defecting AI. Continue reading

UE4 - Analytics Prototype
This is an prototype of an basic analytics tool in UE4. The tool was used in Levis Umbra and allowed us to visualize the play-through of players who had played the game and submitted their data. Designers could visualize the steps and actions back in the UE4 editor. The tool has a simple API that allows for quick integration into existing blueprints. Continue reading

ALL HANDS ON DECK!
ALL HANDS ON DECK is a couch co-op party game that takes the chaotic and silly nature of Mario Party and the fast management decision making from Diner Dash. During your time in the sky, the self-made zeppelin starts falling apart and it is up to you and your friends to work as a team in order to keep in the air. Continue reading