Graphics

TAO - Texture Combiner

A tool to quickly combine multiple textures into one. It is available for WebGL and Windows. This tool was made during development of the landscape shader. This shader used packed textures to reduce the amount of samples needed. In order to allow the end-users to quickly create their own packed textures I created this tool. Now anyone on the team can use the tool without having other photo manipulation software installed on their machine. Continue reading

Crime Engine

Custom game engine made in C++ for the game Streamlined Mastermind. Project Details The concept for Streamlined Mastermind was made earlier, the idea was that we would create an engine where Streamlined Mastermind would be made in. Unfortunately we didn’t have enough time to build the engine into a production ready tool, the final game was made using an existing engine. Continue reading