A basic unlit terrain shader for unity, it can handle up to 4 different textures. The shader is made with Shader Sandwich. And here are some screenshots from a Unity terrain with the unlit shader.
This is a basic unity base building system, I made it to practice with (the new) Unity Unet networking. It generates a UI with some options to build. Also you can’t build where somebody else is building and the buildings are synced to the host so when somebody joins later they will be in the… Continue reading Basic Unity Multiplayer Base Building System