TAO – Scene Debug Viewer

A small debugging tool to draw the editor scene with replacement shaders. This can be helpful when blocking out a level or finding issues within the scene. Features User presets Shader and parameter configuration Included examples Base color Triplanar grid (lit and unlit) World and object space normals Overdraw UV checker

MA_TextureAtlas

Texture atlas creator tool for Unity.This tool is made to combine textures and/or remap the UV’s for 3D models. The tool can also be used to make 2D sprite sheets. The visual editor gives you the ability to set and prioritize the sizes and positions in the texture atlas/sprite sheet. Project Details By having full… Continue reading MA_TextureAtlas