A ray tracer made in C++ to learn about math, data structures, algorithms and of course ray tracing.
It uses SFML to display the output. The math library is made by hand.
- Primitive shapes.
- Hard/soft shadows.
- Phong shading.
- Reflection and refraction.
- (Prototype) sphere based acceleration structure.
- Directional and point lights.
For this assignment we had to create our own math library and then build a ray tracer using it. The base course was focused on getting a basic understanding about ray tracing, light, math and optimizations. The extra course I followed was about path tracing, low level optimizations and building towards a real-time ray/path tracer.
|Development Time||7 Weeks (+1 extra course)|