<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>VAT on Max Kruf</title><link>https://maxkruf.com/tag/vat/</link><description>Recent content in VAT on Max Kruf</description><generator>Hugo</generator><language>en</language><lastBuildDate>Thu, 08 Jul 2021 20:23:59 +0000</lastBuildDate><atom:link href="https://maxkruf.com/tag/vat/index.xml" rel="self" type="application/rss+xml"/><item><title>TAO - Vertex Animation</title><link>https://maxkruf.com/tao-vertex-animation/</link><pubDate>Mon, 04 Jan 2021 16:06:00 +0000</pubDate><guid>https://maxkruf.com/tao-vertex-animation/</guid><description>&lt;p&gt;The vertex animation package is a solution with the goal of having thousands of units on screen at the same time, each one controlled by its own animation state.&lt;/p&gt;
&lt;h2 id="project-details"&gt;Project Details&lt;/h2&gt;
&lt;p&gt;&lt;img src="https://maxkruf.com/wp-content/uploads/2021/01/SampleAssets_01.gif" alt="" loading="lazy"&gt;&lt;/p&gt;
&lt;p&gt;I worked on this project while I was part of the Tech Art Outsource team. This tool was build for project &lt;a href="https://store.steampowered.com/app/1517150/Project_Castle/" rel="noopener"&gt;Castle&lt;/a&gt;, it&amp;rsquo;s a game where thousands of units are on the screen at the same time. To render all of these on screen they needed an effective solution. This project was already using Unity DOTS, so this was the perfect opportunity to get started with this and utilize the &amp;ldquo;performance by default&amp;rdquo; technology.&lt;/p&gt;</description></item></channel></rss>