<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>UE4 on Max Kruf</title><link>https://maxkruf.com/tag/ue4/</link><description>Recent content in UE4 on Max Kruf</description><generator>Hugo</generator><language>en</language><lastBuildDate>Wed, 24 Aug 2022 16:12:13 +0000</lastBuildDate><atom:link href="https://maxkruf.com/tag/ue4/index.xml" rel="self" type="application/rss+xml"/><item><title>TAO - Show reel</title><link>https://maxkruf.com/tao-show-reel/</link><pubDate>Tue, 22 Jun 2021 16:09:00 +0000</pubDate><guid>https://maxkruf.com/tao-show-reel/</guid><description>&lt;div class="video"&gt;&lt;iframe src="https://www.youtube-nocookie.com/embed/xUg1wdRhySc" title="YouTube video" loading="lazy" allow="encrypted-media; picture-in-picture; fullscreen" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen&gt;&lt;/iframe&gt;&lt;/div&gt;</description></item><item><title>TAO - Landscape Material</title><link>https://maxkruf.com/tao-landscape-material/</link><pubDate>Wed, 18 Nov 2020 00:15:00 +0000</pubDate><guid>https://maxkruf.com/tao-landscape-material/</guid><description>&lt;p&gt;An interactive landscape material/shader for Unreal Engine 4.&lt;/p&gt;
&lt;div class="video"&gt;&lt;iframe src="https://www.youtube-nocookie.com/embed/feQLNHaRfPI" title="YouTube video" loading="lazy" allow="encrypted-media; picture-in-picture; fullscreen" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen&gt;&lt;/iframe&gt;&lt;/div&gt;

&lt;h2 id="project-details"&gt;Project Details&lt;/h2&gt;
&lt;p&gt;The shader was initially developed during the prototype phase for the game Til Nord. They needed a shader where the vehicle and other objects interact with the snow on the terrain. During development the shader got build into an generic landscape shader that could be used for all kinds of terrain types. This resulted in project Arid using it as well.&lt;/p&gt;</description></item><item><title>Levis Umbra</title><link>https://maxkruf.com/levis-umbra/</link><pubDate>Thu, 02 Jul 2020 16:11:00 +0000</pubDate><guid>https://maxkruf.com/levis-umbra/</guid><description>&lt;p&gt;&lt;img src="https://maxkruf.com/wp-content/uploads/2020/12/LevisUmbra_Banner_01.png" alt="" loading="lazy"&gt;
&lt;em&gt;&lt;em&gt;An underground mining facility overrun by rogue&lt;/em&gt; &lt;em&gt;AI&lt;/em&gt;.&lt;/em&gt;&lt;/p&gt;
&lt;p&gt;Levis Umbra offers to bring back the Stealth genre to its roots.&lt;br&gt;
We offer an experience entirely based on sneaking and stealth dynamics.&lt;br&gt;
Armed only with a hacking device, the protagonist will have to open a way deep inside the core of an underground mining factory, taken over by a defecting AI.&lt;/p&gt;</description></item><item><title>UE4 - Analytics Prototype</title><link>https://maxkruf.com/ue4-analytics-prototype/</link><pubDate>Wed, 01 Jul 2020 19:10:00 +0000</pubDate><guid>https://maxkruf.com/ue4-analytics-prototype/</guid><description>&lt;div class="video"&gt;&lt;iframe src="https://www.youtube-nocookie.com/embed/wxlDDMCe_P0" title="YouTube video" loading="lazy" allow="encrypted-media; picture-in-picture; fullscreen" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen&gt;&lt;/iframe&gt;&lt;/div&gt;

&lt;p&gt;This is an prototype of an basic analytics tool in UE4. The tool was used in &lt;a href="https://maxkruf.com/levis-umbra/"&gt;Levis Umbra&lt;/a&gt; and allowed us to visualize the play-through of players who had played the game and submitted their data. Designers could visualize the steps and actions back in the UE4 editor.&lt;/p&gt;
&lt;div class="video"&gt;&lt;iframe src="https://www.youtube-nocookie.com/embed/hJNRemd3xow" title="YouTube video" loading="lazy" allow="encrypted-media; picture-in-picture; fullscreen" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen&gt;&lt;/iframe&gt;&lt;/div&gt;

&lt;p&gt;The tool has a simple API that allows for quick integration into existing blueprints.&lt;/p&gt;</description></item><item><title>ALL HANDS ON DECK!</title><link>https://maxkruf.com/all-hands-on-deck/</link><pubDate>Wed, 10 Jul 2019 18:44:00 +0000</pubDate><guid>https://maxkruf.com/all-hands-on-deck/</guid><description>&lt;p&gt;&lt;img src="https://maxkruf.com/wp-content/uploads/2020/12/AllHandsOnDeck-Logo_01.png" alt="" loading="lazy"&gt;&lt;/p&gt;
&lt;p&gt;ALL HANDS ON DECK is a couch co-op party game that takes the chaotic and silly nature of Mario Party and the fast management decision making from Diner Dash. During your time in the sky, the self-made zeppelin starts falling apart and it is up to you and your friends to work as a team in order to keep in the air.&lt;/p&gt;</description></item></channel></rss>