<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>Texture on Max Kruf</title><link>https://maxkruf.com/tag/texture/</link><description>Recent content in Texture on Max Kruf</description><generator>Hugo</generator><language>en</language><lastBuildDate>Wed, 10 Mar 2021 18:29:14 +0000</lastBuildDate><atom:link href="https://maxkruf.com/tag/texture/index.xml" rel="self" type="application/rss+xml"/><item><title>MA_TextureAtlas</title><link>https://maxkruf.com/ma_textureatlas/</link><pubDate>Fri, 27 Apr 2018 21:24:57 +0000</pubDate><guid>https://maxkruf.com/ma_textureatlas/</guid><description>&lt;p&gt;Texture atlas creator tool for Unity.&lt;br&gt;
This tool is made to combine textures and/or remap the UV’s for 3D models. The tool can also be used to make 2D sprite sheets. The visual editor gives you the ability to set and prioritize the sizes and positions in the texture atlas/sprite sheet.&lt;/p&gt;
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&lt;h2 id="project-details"&gt;Project Details&lt;/h2&gt;
&lt;p&gt;By having full control over the size and position of the textures that are being placed in the atlas you will never stand for surprises when exporting. This will cost some more time than auto-generating your texture atlases but you know whats going on and which models/textures are getting priority.&lt;/p&gt;</description></item></channel></rss>