<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>Scene on Max Kruf</title><link>https://maxkruf.com/tag/scene/</link><description>Recent content in Scene on Max Kruf</description><generator>Hugo</generator><language>en</language><lastBuildDate>Fri, 02 Apr 2021 18:29:49 +0000</lastBuildDate><atom:link href="https://maxkruf.com/tag/scene/index.xml" rel="self" type="application/rss+xml"/><item><title>TAO - Scene Debug Viewer</title><link>https://maxkruf.com/tao-scene-debug-viewer/</link><pubDate>Fri, 02 Apr 2021 18:29:49 +0000</pubDate><guid>https://maxkruf.com/tao-scene-debug-viewer/</guid><description>&lt;p&gt;A small debugging tool to draw the editor scene with replacement shaders. This can be helpful when blocking out a level or finding issues within the scene.&lt;/p&gt;
&lt;p&gt;&lt;img src="https://maxkruf.com/wp-content/uploads/2021/04/SDV_01.gif" alt="" loading="lazy"&gt;&lt;/p&gt;
&lt;h2 id="features"&gt;&lt;a href="https://github.com/maxartz15/SceneDebugViewer#features" rel="noopener"&gt;&lt;/a&gt;Features&lt;/h2&gt;
&lt;ul&gt;
&lt;li&gt;User presets
&lt;ul&gt;
&lt;li&gt;Shader and parameter configuration&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;li&gt;Included examples
&lt;ul&gt;
&lt;li&gt;Base color&lt;/li&gt;
&lt;li&gt;Triplanar grid (lit and unlit)&lt;/li&gt;
&lt;li&gt;World and object space normals&lt;/li&gt;
&lt;li&gt;Overdraw&lt;/li&gt;
&lt;li&gt;UV checker&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;/ul&gt;
&lt;div class="gallery"&gt;&lt;img src="https://maxkruf.com/wp-content/uploads/2021/04/Overdraw_01.png" alt="" loading="lazy"&gt;
&lt;img src="https://maxkruf.com/wp-content/uploads/2021/04/UV_01.png" alt="" loading="lazy"&gt;
&lt;img src="https://maxkruf.com/wp-content/uploads/2021/04/WorldSpaceNormals_01.png" alt="" loading="lazy"&gt;&lt;/div&gt;

&lt;div class="buttons"&gt;&lt;a href="https://github.com/maxartz15/SceneDebugViewer" rel="noopener"&gt;GitHub&lt;/a&gt;&lt;/div&gt;</description></item></channel></rss>