<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>Sand on Max Kruf</title><link>https://maxkruf.com/tag/sand/</link><description>Recent content in Sand on Max Kruf</description><generator>Hugo</generator><language>en</language><lastBuildDate>Sat, 20 Feb 2021 01:50:12 +0000</lastBuildDate><atom:link href="https://maxkruf.com/tag/sand/index.xml" rel="self" type="application/rss+xml"/><item><title>TAO - Landscape Material</title><link>https://maxkruf.com/tao-landscape-material/</link><pubDate>Wed, 18 Nov 2020 00:15:00 +0000</pubDate><guid>https://maxkruf.com/tao-landscape-material/</guid><description>&lt;p&gt;An interactive landscape material/shader for Unreal Engine 4.&lt;/p&gt;
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&lt;h2 id="project-details"&gt;Project Details&lt;/h2&gt;
&lt;p&gt;The shader was initially developed during the prototype phase for the game Til Nord. They needed a shader where the vehicle and other objects interact with the snow on the terrain. During development the shader got build into an generic landscape shader that could be used for all kinds of terrain types. This resulted in project Arid using it as well.&lt;/p&gt;</description></item></channel></rss>