<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>Multiplayer on Max Kruf</title><link>https://maxkruf.com/tag/multiplayer/</link><description>Recent content in Multiplayer on Max Kruf</description><generator>Hugo</generator><language>en</language><lastBuildDate>Sat, 20 Feb 2021 02:21:48 +0000</lastBuildDate><atom:link href="https://maxkruf.com/tag/multiplayer/index.xml" rel="self" type="application/rss+xml"/><item><title>ALL HANDS ON DECK!</title><link>https://maxkruf.com/all-hands-on-deck/</link><pubDate>Wed, 10 Jul 2019 18:44:00 +0000</pubDate><guid>https://maxkruf.com/all-hands-on-deck/</guid><description>&lt;p&gt;&lt;img src="https://maxkruf.com/wp-content/uploads/2020/12/AllHandsOnDeck-Logo_01.png" alt="" loading="lazy"&gt;&lt;/p&gt;
&lt;p&gt;ALL HANDS ON DECK is a couch co-op party game that takes the chaotic and silly nature of Mario Party and the fast management decision making from Diner Dash. During your time in the sky, the self-made zeppelin starts falling apart and it is up to you and your friends to work as a team in order to keep in the air.&lt;/p&gt;</description></item><item><title>Basic Unity Multiplayer Base Building System</title><link>https://maxkruf.com/basic-unity-multiplayer-base-builing-system/</link><pubDate>Mon, 04 Jan 2016 12:44:58 +0000</pubDate><guid>https://maxkruf.com/basic-unity-multiplayer-base-builing-system/</guid><description>&lt;div class="video"&gt;&lt;iframe src="https://www.youtube-nocookie.com/embed/LbGMwTVI2Ws" title="YouTube video" loading="lazy" allow="encrypted-media; picture-in-picture; fullscreen" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen&gt;&lt;/iframe&gt;&lt;/div&gt;

&lt;p&gt;This is a basic unity base building system, I made it to practice with (the new) Unity Unet networking.&lt;/p&gt;
&lt;p&gt;It generates a UI with some options to build. Also you can&amp;rsquo;t build where somebody else is building and the buildings are synced to the host so when somebody joins later they will be in the same world.&lt;/p&gt;</description></item></channel></rss>