<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>Max Kruf</title><link>https://maxkruf.com/tag/max-kruf/</link><description>Recent content on Max Kruf</description><generator>Hugo</generator><language>en</language><lastBuildDate>Sun, 03 Jan 2021 01:32:33 +0000</lastBuildDate><atom:link href="https://maxkruf.com/tag/max-kruf/index.xml" rel="self" type="application/rss+xml"/><item><title>Unity HoloLens UI Shader</title><link>https://maxkruf.com/unity-hololens-ui-shader/</link><pubDate>Mon, 02 Oct 2017 22:47:36 +0000</pubDate><guid>https://maxkruf.com/unity-hololens-ui-shader/</guid><description>&lt;p&gt;&lt;img src="https://maxkruf.com/wp-content/uploads/2017/10/MA_MSUI_01.png" alt="" loading="lazy"&gt;&lt;/p&gt;
&lt;p&gt;When building for the Microsoft HoloLens there are a lot of new opportunities, challenges and designs when it comes to building a User Interface. But at the moment the field of view is quite limited and you (or at least I) don&amp;rsquo;t want to &amp;lsquo;cut off&amp;rsquo; to many visuals on my screen. By cutting of visuals the view looks even smaller as you can see the &amp;lsquo;borders&amp;rsquo; of the screen, this creates a narrow feeling. To reduce this I have looked at what Microsoft did for their UI designs.&lt;/p&gt;</description></item><item><title>[LD38] Dinosaur Protection Program</title><link>https://maxkruf.com/dinosaur-protection-program/</link><pubDate>Tue, 25 Apr 2017 22:07:49 +0000</pubDate><guid>https://maxkruf.com/dinosaur-protection-program/</guid><description>&lt;div class="video"&gt;&lt;iframe src="https://www.youtube-nocookie.com/embed/vjtvs6jWg1M" title="YouTube video" loading="lazy" allow="encrypted-media; picture-in-picture; fullscreen" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen&gt;&lt;/iframe&gt;&lt;/div&gt;

&lt;p&gt;Aliens are out to kill the last living dinosaur, build a variety of artillery cannons to protect your planet from the alien invasion.&lt;/p&gt;
&lt;div class="media-text"&gt;
 &lt;img src="https://maxkruf.com/wp-content/uploads/2017/08/Generate-your-planet.gif" alt="Dinosaur Protection Program - LD38" loading="lazy"&gt;
 &lt;div&gt;&lt;p&gt;Generate your planet!&lt;/p&gt;
&lt;/div&gt;
&lt;/div&gt;

&lt;div class="media-text"&gt;
 &lt;img src="https://maxkruf.com/wp-content/uploads/2017/08/ld38_2.png" alt="Dinosaur Protection Program - LD38" loading="lazy"&gt;
 &lt;div&gt;&lt;p&gt;Survive waves of enemies!&lt;/p&gt;
&lt;/div&gt;
&lt;/div&gt;

&lt;div class="media-text"&gt;
 &lt;img src="https://maxkruf.com/wp-content/uploads/2017/08/ld38.png" alt="Dinosaur Protection Program - LD38" loading="lazy"&gt;
 &lt;div&gt;&lt;p&gt;Survive more waves of enemies!&lt;/p&gt;
&lt;/div&gt;
&lt;/div&gt;

&lt;div class="media-text"&gt;
 &lt;img src="https://maxkruf.com/wp-content/uploads/2017/08/ld38_3.png" alt="Dinosaur Protection Program - LD38" loading="lazy"&gt;
 &lt;div&gt;&lt;p&gt;Or play in Retro style!&lt;/p&gt;</description></item><item><title>EOS (environmental experience)</title><link>https://maxkruf.com/eos-environmental-experience/</link><pubDate>Tue, 28 Jun 2016 00:18:34 +0000</pubDate><guid>https://maxkruf.com/eos-environmental-experience/</guid><description>&lt;div class="video"&gt;&lt;iframe src="https://www.youtube-nocookie.com/embed/s9imChFpnaY" title="YouTube video" loading="lazy" allow="encrypted-media; picture-in-picture; fullscreen" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen&gt;&lt;/iframe&gt;&lt;/div&gt;

&lt;p&gt;You play as an EOS-employe, waking up later than scheduled you find yourself all alone in the sleeping quarters. You notice that the sleeping quarters are oddly silent and personal belongings are scattered all around.&lt;/p&gt;
&lt;p&gt;Heading for the main hall you find more items that appear to be abandoned. Something doesn&amp;rsquo;t seem right and you head out in search of other people. It appears that you are not completely alone&amp;hellip;&lt;/p&gt;</description></item><item><title>Space Burger Bounce</title><link>https://maxkruf.com/space-burger-bounce/</link><pubDate>Wed, 03 Feb 2016 16:54:22 +0000</pubDate><guid>https://maxkruf.com/space-burger-bounce/</guid><description>&lt;div class="video"&gt;&lt;iframe src="https://www.youtube-nocookie.com/embed/C7dfcKZZbyA" title="YouTube video" loading="lazy" allow="encrypted-media; picture-in-picture; fullscreen" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen&gt;&lt;/iframe&gt;&lt;/div&gt;

&lt;p&gt;Space Burger Bounce is a game that Sunhyo Mastenbroek and I (Max Kruf) have made for a school assignment.&lt;br&gt;
We had 2 lessons for this (8 ours total) and some time at home.&lt;/p&gt;
&lt;div class="gallery"&gt;&lt;img src="https://maxkruf.com/wp-content/uploads/2017/09/SpaceBurgerBounce_05.png" alt="Space Burger Bounce" loading="lazy"&gt;
&lt;img src="https://maxkruf.com/wp-content/uploads/2017/09/SpaceBurgerBounce_03.png" alt="Space Burger Bounce" loading="lazy"&gt;
&lt;img src="https://maxkruf.com/wp-content/uploads/2017/09/SpaceBurgerBounce_02.png" alt="Space Burger Bounce" loading="lazy"&gt;
&lt;img src="https://maxkruf.com/wp-content/uploads/2017/09/SpaceBurgerBounce_04.png" alt="Space Burger Bounce" loading="lazy"&gt;&lt;/div&gt;

&lt;p&gt;The game is about moving the guy through the space-station by bouncing between the handles and when needed, by farting&amp;hellip; :P&lt;br&gt;
You can collect hamburgers to fart more and reach the end of the level.&lt;/p&gt;</description></item></channel></rss>