<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>Graphics on Max Kruf</title><link>https://maxkruf.com/tag/graphics/</link><description>Recent content in Graphics on Max Kruf</description><generator>Hugo</generator><language>en</language><lastBuildDate>Mon, 05 Apr 2021 23:49:46 +0000</lastBuildDate><atom:link href="https://maxkruf.com/tag/graphics/index.xml" rel="self" type="application/rss+xml"/><item><title>TAO - Texture Combiner</title><link>https://maxkruf.com/texturecombiner/</link><pubDate>Sun, 01 Nov 2020 23:05:00 +0000</pubDate><guid>https://maxkruf.com/texturecombiner/</guid><description>&lt;p&gt;A tool to quickly combine multiple textures into one. It is available for &lt;a href="https://play.maxartz15.com/TextureCombiner/" rel="noopener"&gt;WebGL&lt;/a&gt; and &lt;a href="https://github.com/maxartz15/TextureCombiner/releases" rel="noopener"&gt;Windows&lt;/a&gt;.&lt;/p&gt;
&lt;p&gt;This tool was made during development of the landscape shader. This shader used packed textures to reduce the amount of samples needed. In order to allow the end-users to quickly create their own packed textures I created this tool. Now anyone on the team can use the tool without having other photo manipulation software installed on their machine.&lt;/p&gt;</description></item><item><title>Crime Engine</title><link>https://maxkruf.com/crime-engine/</link><pubDate>Sat, 11 Apr 2020 16:33:00 +0000</pubDate><guid>https://maxkruf.com/crime-engine/</guid><description>&lt;p&gt;Custom game engine made in C++ for the game Streamlined Mastermind.&lt;/p&gt;
&lt;div class="video"&gt;&lt;iframe src="https://www.youtube-nocookie.com/embed/QzIu9UONqP8" title="YouTube video" loading="lazy" allow="encrypted-media; picture-in-picture; fullscreen" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen&gt;&lt;/iframe&gt;&lt;/div&gt;

&lt;h2 id="project-details"&gt;Project Details&lt;/h2&gt;
&lt;p&gt;The concept for Streamlined Mastermind was made earlier, the idea was that we would create an engine where Streamlined Mastermind would be made in. Unfortunately we didn&amp;rsquo;t have enough time to build the engine into a production ready tool, the final game was made using an existing engine.&lt;/p&gt;</description></item></channel></rss>