<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>DOTS on Max Kruf</title><link>https://maxkruf.com/tag/dots/</link><description>Recent content in DOTS on Max Kruf</description><generator>Hugo</generator><language>en</language><lastBuildDate>Fri, 10 Dec 2021 23:44:08 +0000</lastBuildDate><atom:link href="https://maxkruf.com/tag/dots/index.xml" rel="self" type="application/rss+xml"/><item><title>Védelem: The Golden Horde</title><link>https://maxkruf.com/vedelem-the-golden-horde/</link><pubDate>Tue, 29 Jun 2021 23:31:24 +0000</pubDate><guid>https://maxkruf.com/vedelem-the-golden-horde/</guid><description>&lt;div class="video"&gt;&lt;iframe src="https://www.youtube-nocookie.com/embed/p2wpgMIA-DI" title="YouTube video" loading="lazy" allow="encrypted-media; picture-in-picture; fullscreen" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen&gt;&lt;/iframe&gt;&lt;/div&gt;

&lt;p&gt;&lt;strong&gt;Vedelem: The Golden Horde&lt;/strong&gt; is a &lt;em&gt;Real Time Strategy&lt;/em&gt; game set in 13th century eastern Europe. The Golden Horde is the biggest and deadliest Mongolian invasion that the world has ever seen. As the last line of defense, you are called to save your lands against the Mongol empire. They will ruthlessly attempt to pillage your economy and bring your Keep to ruin.&lt;br&gt;
Manage the economy of your Castle, build new structures, find and exploit resources and expand your borders while mustering an army capable of repelling the Mongolian Invasion.&lt;/p&gt;</description></item><item><title>TAO - Vertex Animation</title><link>https://maxkruf.com/tao-vertex-animation/</link><pubDate>Mon, 04 Jan 2021 16:06:00 +0000</pubDate><guid>https://maxkruf.com/tao-vertex-animation/</guid><description>&lt;p&gt;The vertex animation package is a solution with the goal of having thousands of units on screen at the same time, each one controlled by its own animation state.&lt;/p&gt;
&lt;h2 id="project-details"&gt;Project Details&lt;/h2&gt;
&lt;p&gt;&lt;img src="https://maxkruf.com/wp-content/uploads/2021/01/SampleAssets_01.gif" alt="" loading="lazy"&gt;&lt;/p&gt;
&lt;p&gt;I worked on this project while I was part of the Tech Art Outsource team. This tool was build for project &lt;a href="https://store.steampowered.com/app/1517150/Project_Castle/" rel="noopener"&gt;Castle&lt;/a&gt;, it&amp;rsquo;s a game where thousands of units are on the screen at the same time. To render all of these on screen they needed an effective solution. This project was already using Unity DOTS, so this was the perfect opportunity to get started with this and utilize the &amp;ldquo;performance by default&amp;rdquo; technology.&lt;/p&gt;</description></item></channel></rss>