<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>Asset on Max Kruf</title><link>https://maxkruf.com/tag/asset/</link><description>Recent content in Asset on Max Kruf</description><generator>Hugo</generator><language>en</language><lastBuildDate>Wed, 24 Aug 2022 16:12:13 +0000</lastBuildDate><atom:link href="https://maxkruf.com/tag/asset/index.xml" rel="self" type="application/rss+xml"/><item><title>TAO - Show reel</title><link>https://maxkruf.com/tao-show-reel/</link><pubDate>Tue, 22 Jun 2021 16:09:00 +0000</pubDate><guid>https://maxkruf.com/tao-show-reel/</guid><description>&lt;div class="video"&gt;&lt;iframe src="https://www.youtube-nocookie.com/embed/xUg1wdRhySc" title="YouTube video" loading="lazy" allow="encrypted-media; picture-in-picture; fullscreen" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen&gt;&lt;/iframe&gt;&lt;/div&gt;</description></item><item><title>MA_Parallaxing</title><link>https://maxkruf.com/ma_parallaxing/</link><pubDate>Mon, 17 Feb 2020 03:12:00 +0000</pubDate><guid>https://maxkruf.com/ma_parallaxing/</guid><description>&lt;p&gt;A tool to setup parallaxing and culling for sprites in Unity.&lt;/p&gt;
&lt;div class="buttons"&gt;&lt;a href="https://github.com/maxartz15/MA_Parallaxing" rel="noopener"&gt;GitHub&lt;/a&gt;&lt;/div&gt;</description></item><item><title>MA_TextureAtlas</title><link>https://maxkruf.com/ma_textureatlas/</link><pubDate>Fri, 27 Apr 2018 21:24:57 +0000</pubDate><guid>https://maxkruf.com/ma_textureatlas/</guid><description>&lt;p&gt;Texture atlas creator tool for Unity.&lt;br&gt;
This tool is made to combine textures and/or remap the UV’s for 3D models. The tool can also be used to make 2D sprite sheets. The visual editor gives you the ability to set and prioritize the sizes and positions in the texture atlas/sprite sheet.&lt;/p&gt;
&lt;div class="video"&gt;&lt;iframe src="https://www.youtube-nocookie.com/embed/PBRKlopkZP0" title="YouTube video" loading="lazy" allow="encrypted-media; picture-in-picture; fullscreen" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen&gt;&lt;/iframe&gt;&lt;/div&gt;

&lt;h2 id="project-details"&gt;Project Details&lt;/h2&gt;
&lt;p&gt;By having full control over the size and position of the textures that are being placed in the atlas you will never stand for surprises when exporting. This will cost some more time than auto-generating your texture atlases but you know whats going on and which models/textures are getting priority.&lt;/p&gt;</description></item><item><title>Unity Unlit Terrain Shader</title><link>https://maxkruf.com/unity-unlit-terrain-shader/</link><pubDate>Wed, 23 Aug 2017 20:55:40 +0000</pubDate><guid>https://maxkruf.com/unity-unlit-terrain-shader/</guid><description>&lt;p&gt;A basic unlit terrain shader for unity, it can handle up to 4 different textures.&lt;/p&gt;
&lt;p&gt;The shader is made with Shader Sandwich. And here are some screenshots from a Unity terrain with the unlit shader.&lt;/p&gt;
&lt;p&gt;&lt;img src="https://maxkruf.com/wp-content/uploads/2017/08/UnlitTerrain4T-0.png" alt="Unity UnlitTerrain4T-1" loading="lazy"&gt;&lt;/p&gt;
&lt;p&gt;&lt;img src="https://maxkruf.com/wp-content/uploads/2017/08/UnlitTerrain4T-1.png" alt="Unity UnlitTerrain4T-1" loading="lazy"&gt;&lt;/p&gt;
&lt;div class="buttons"&gt;&lt;a href="http://download.maxartz15.com/MA_UnlitTerrain4T-1.0.unitypackage" rel="noopener"&gt;Download Project Files&lt;/a&gt;
&lt;a href="https://download.maxartz15.com/TerrainShaders.unitypackage" rel="noopener"&gt;Download Project Files v2&lt;/a&gt;&lt;/div&gt;</description></item><item><title>5 unique mountain stones</title><link>https://maxkruf.com/5-unique-mountain-stones/</link><pubDate>Fri, 14 Oct 2016 22:12:08 +0000</pubDate><guid>https://maxkruf.com/5-unique-mountain-stones/</guid><description>&lt;p&gt;&lt;img src="https://maxkruf.com/wp-content/uploads/2017/08/5UniqueMountainStones-7.png" alt="" loading="lazy"&gt;&lt;/p&gt;
&lt;p&gt;Photoscanned and optimized for games.&lt;br&gt;
3 mountain crystals, 1 fossil and 1 green stone&lt;/p&gt;
&lt;p&gt;5 Models&lt;br&gt;
3 LOD&amp;rsquo;s&lt;br&gt;
4K Textures&lt;br&gt;
PNG&lt;/p&gt;
&lt;p&gt;Albedo, Specular, Occlusion and Normal maps&lt;/p&gt;
&lt;p&gt;Additional shader for the stones to make them &amp;lsquo;pop&amp;rsquo; a bit more. Made with Shader Sandwich!&lt;br&gt;
(ofcourse you can use them without the shader!)&lt;/p&gt;</description></item><item><title>Basic Unity Multiplayer Base Building System</title><link>https://maxkruf.com/basic-unity-multiplayer-base-builing-system/</link><pubDate>Mon, 04 Jan 2016 12:44:58 +0000</pubDate><guid>https://maxkruf.com/basic-unity-multiplayer-base-builing-system/</guid><description>&lt;div class="video"&gt;&lt;iframe src="https://www.youtube-nocookie.com/embed/LbGMwTVI2Ws" title="YouTube video" loading="lazy" allow="encrypted-media; picture-in-picture; fullscreen" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen&gt;&lt;/iframe&gt;&lt;/div&gt;

&lt;p&gt;This is a basic unity base building system, I made it to practice with (the new) Unity Unet networking.&lt;/p&gt;
&lt;p&gt;It generates a UI with some options to build. Also you can&amp;rsquo;t build where somebody else is building and the buildings are synced to the host so when somebody joins later they will be in the same world.&lt;/p&gt;</description></item></channel></rss>