I didn’t have that much time last week, but here is the first little update for the editor. I have added a search bar, it speaks for itself; you can search nodes and functions to add/use them.
And the first noise/procedural generator node, it’s a simple perlin noise generator and I say simple because I have used the Unity build in perlin noise generator. But it is a good test and I’m looking forward to add more kind of these nodes. It is a very interesting topic.
A Unity Editor extension where I’m working on. It’s an extension for editing/creating textures & materials in Unity. This could be useful if you don’t have access to Photoshop (or similar programs) or when your artist doesn’t have the time to edit. With this program you don’t have to leave Unity in order to make quick changes to textures and when you make changes the original texture keeps intact (nondestructive).
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Photoscanned and optimized for games.
3 mountain crystals, 1 fossil and 1 green stone
5 Models
3 LOD’s
4K Textures
PNG
Albedo, Specular, Occlusion and Normal maps
Additional shader for the stones to make them ‘pop’ a bit more. Made with Shader Sandwich!
(ofcourse you can use them without the shader!)
First models made using a photoscan workflow, these are the low (/lower) poly objects.
Baked in 3DsMax & XNormal.
Retopo with 3DsMax & Mudbox.
Photoscan things with VisualSFM & Meshlab.
Now I’m working on a improved (opensource) workflow.
You play as an EOS-employe, waking up later than scheduled you find yourself all alone in the sleeping quarters. You notice that the sleeping quarters are oddly silent and personal belongings are scattered all around.
Heading for the main hall you find more items that appear to be abandoned. Something doesn’t seem right and you head out in search of other people. It appears that you are not completely alone…
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Pret met Zeemeeuwen (Fun with Seagulls) is a game made for school, we had to make a game for new students in order to gain a better insight of the the course they could follow and to motivate them.
It was also the first game where we had to work together with the developers.
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Space Burger Bounce is a game that Sunhyo Mastenbroek and I (Max Kruf) have made for a school assignment.
We had 2 lessons for this (8 ours total) and some time at home.
The game is about moving the guy through the space-station by bouncing between the handles and when needed, by farting… :P
You can collect hamburgers to fart more and reach the end of the level.
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This is a basic unity base building system, I made it to practice with (the new) Unity Unet networking.
It generates a UI with some options to build. Also you can’t build where somebody else is building and the buildings are synced to the host so when somebody joins later they will be in the same world.
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