Tech

MA_TextureAtlas

Texture atlas creator tool for Unity. This tool is made to combine textures and/or remap the UV’s for 3D models. The tool can also be used to make 2D sprite sheets. The visual editor gives you the ability to set and prioritize the sizes and positions in the texture atlas/sprite sheet. Project Details By having full control over the size and position of the textures that are being placed in the atlas you will never stand for surprises when exporting. This will cost some more time than auto-generating your texture atlases but you know whats going on and which models/textures are getting priority. Continue reading

Unity Unlit Terrain Shader

A basic unlit terrain shader for unity, it can handle up to 4 different textures. The shader is made with Shader Sandwich. And here are some screenshots from a Unity terrain with the unlit shader. Download Project Files Download Project Files v2

[MA_NodeEditor] Update 3 – Editor Multithreading / Background Processing – Unity

In this update, I have added multi threading for the editor, now heavy calculations can run in the background and you can continue working. Before the editor would freeze up when processing heavy calculations. Because you can’t use coroutines in editor scripts this had to be done in a separate way. Continue reading

[MA_NodeEditor] Update 2 – Histogram – Unity

Update 2 for the texture editor, this time I have added a histogram/levels view in the preview window. Also I have been experimenting with multi-threading in the unity editor. So hopefully it will be working ‘soon™’, I’m thinking about making this an option to turn on and off. And the last thing I’m working on is a small editor to create your own nodes for in the editor, people will then be able to extend on it and maybe there will be a community library of nodes, but this is still only an idea.

[MA_NodeEditor] Update 1 – SearchBar & PerlinNoise – Unity

I didn’t have that much time last week, but here is the first little update for the editor. I have added a search bar, it speaks for itself; you can search nodes and functions to add/use them. And the first noise/procedural generator node, it’s a simple perlin noise generator and I say simple because I have used the Unity build in perlin noise generator. But it is a good test and I’m looking forward to add more kind of these nodes. It is a very interesting topic.

MA_NodeEditor 1.0

A Unity Editor extension where I’m working on. It’s an extension for editing/creating textures & materials in Unity. This could be useful if you don’t have access to Photoshop (or similar programs) or when your artist doesn’t have the time to edit. With this program you don’t have to leave Unity in order to make quick changes to textures and when you make changes the original texture keeps intact (nondestructive). Continue reading

EOS (environmental experience)

You play as an EOS-employe, waking up later than scheduled you find yourself all alone in the sleeping quarters. You notice that the sleeping quarters are oddly silent and personal belongings are scattered all around. Heading for the main hall you find more items that appear to be abandoned. Something doesn’t seem right and you head out in search of other people. It appears that you are not completely alone… Continue reading

Basic Unity Multiplayer Base Building System

This is a basic unity base building system, I made it to practice with (the new) Unity Unet networking. It generates a UI with some options to build. Also you can’t build where somebody else is building and the buildings are synced to the host so when somebody joins later they will be in the same world. Continue reading