<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>Art on Max Kruf</title><link>https://maxkruf.com/category/art/</link><description>Recent content in Art on Max Kruf</description><generator>Hugo</generator><language>en</language><lastBuildDate>Wed, 24 Aug 2022 16:12:13 +0000</lastBuildDate><atom:link href="https://maxkruf.com/category/art/index.xml" rel="self" type="application/rss+xml"/><item><title>TAO - Show reel</title><link>https://maxkruf.com/tao-show-reel/</link><pubDate>Tue, 22 Jun 2021 16:09:00 +0000</pubDate><guid>https://maxkruf.com/tao-show-reel/</guid><description>&lt;div class="video"&gt;&lt;iframe src="https://www.youtube-nocookie.com/embed/xUg1wdRhySc" title="YouTube video" loading="lazy" allow="encrypted-media; picture-in-picture; fullscreen" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen&gt;&lt;/iframe&gt;&lt;/div&gt;</description></item><item><title>MA_Parallaxing</title><link>https://maxkruf.com/ma_parallaxing/</link><pubDate>Mon, 17 Feb 2020 03:12:00 +0000</pubDate><guid>https://maxkruf.com/ma_parallaxing/</guid><description>&lt;p&gt;A tool to setup parallaxing and culling for sprites in Unity.&lt;/p&gt;
&lt;div class="buttons"&gt;&lt;a href="https://github.com/maxartz15/MA_Parallaxing" rel="noopener"&gt;GitHub&lt;/a&gt;&lt;/div&gt;</description></item><item><title>DROUGHT</title><link>https://maxkruf.com/drought/</link><pubDate>Sun, 06 May 2018 18:36:55 +0000</pubDate><guid>https://maxkruf.com/drought/</guid><description>&lt;h2 id="introduction"&gt;&lt;strong&gt;INTRODUCTION&lt;/strong&gt;&lt;/h2&gt;
&lt;p&gt;In a solar flare ravaged world over 20 years into the future, humanity is in a struggle for resources. Most of the earth&amp;rsquo;s water supply has been radiated into space before the earth&amp;rsquo;s magnetic field could restore itself. A small group of survivors set out through the ravaged world to find a government build bunker on the east coast of the United States. Approaching the approximate bunker location a massive sandstorm hit the group of survivors.&lt;br&gt;
Waking up on some planks inside an old fishing vessel, you find out that your group is gone.&lt;br&gt;
There is nothing left for you but some supplies and a map with some scribbles on it.&lt;br&gt;
You have to find out where your group went and find the bunker before you run out of supplies and health. There are many dangers in the wasteland: tornado’s, radiation and storms that will make you wish you would have stayed in the fishing vessel.&lt;/p&gt;</description></item><item><title>Photoscans</title><link>https://maxkruf.com/photoscans-2/</link><pubDate>Wed, 19 Oct 2016 12:37:01 +0000</pubDate><guid>https://maxkruf.com/photoscans-2/</guid><description>&lt;h2 id="stones-crystals--fossils"&gt;Stones, Crystals &amp;amp; Fossils.&lt;/h2&gt;
&lt;figure&gt;&lt;iframe src="https://sketchfab.com/playlists/embed?collection=80c458c7726441c6b9c2c8df57909950" allowfullscreen="allowfullscreen" width="100%" height="480" frameborder="0"&gt;&lt;/iframe&gt;&lt;/figure&gt;
&lt;h2 id="street-props"&gt;Street props.&lt;/h2&gt;
&lt;figure&gt;&lt;iframe src="https://sketchfab.com/playlists/embed?collection=046986d54a384ad8841eb382770cad86" allowfullscreen="allowfullscreen" width="100%" height="480" frameborder="0"&gt;&lt;/iframe&gt;&lt;/figure&gt;
&lt;h2 id="trees"&gt;Trees.&lt;/h2&gt;
&lt;figure&gt;&lt;iframe src="https://sketchfab.com/playlists/embed?collection=fb3b941490c345b38a8bf9a78e3d57c1" allowfullscreen="allowfullscreen" width="100%" height="480" frameborder="0"&gt;&lt;/iframe&gt;&lt;/figure&gt;</description></item><item><title>5 unique mountain stones</title><link>https://maxkruf.com/5-unique-mountain-stones/</link><pubDate>Fri, 14 Oct 2016 22:12:08 +0000</pubDate><guid>https://maxkruf.com/5-unique-mountain-stones/</guid><description>&lt;p&gt;&lt;img src="https://maxkruf.com/wp-content/uploads/2017/08/5UniqueMountainStones-7.png" alt="" loading="lazy"&gt;&lt;/p&gt;
&lt;p&gt;Photoscanned and optimized for games.&lt;br&gt;
3 mountain crystals, 1 fossil and 1 green stone&lt;/p&gt;
&lt;p&gt;5 Models&lt;br&gt;
3 LOD&amp;rsquo;s&lt;br&gt;
4K Textures&lt;br&gt;
PNG&lt;/p&gt;
&lt;p&gt;Albedo, Specular, Occlusion and Normal maps&lt;/p&gt;
&lt;p&gt;Additional shader for the stones to make them &amp;lsquo;pop&amp;rsquo; a bit more. Made with Shader Sandwich!&lt;br&gt;
(ofcourse you can use them without the shader!)&lt;/p&gt;</description></item><item><title>First photoscans!</title><link>https://maxkruf.com/photoscans/</link><pubDate>Sat, 20 Aug 2016 00:47:53 +0000</pubDate><guid>https://maxkruf.com/photoscans/</guid><description>&lt;figure&gt;&lt;iframe src="https://sketchfab.com/models/f1e87d66910f4dd7b4208faf875d1785/embed" allowfullscreen="allowfullscreen" width="100%" height="200px" frameborder="0"&gt;&lt;/iframe&gt;&lt;/figure&gt;
&lt;p&gt;First models made using a photoscan workflow, these are the low (/lower) poly objects.&lt;br&gt;
Baked in 3DsMax &amp;amp; XNormal.&lt;br&gt;
Retopo with 3DsMax &amp;amp; Mudbox.&lt;br&gt;
Photoscan things with VisualSFM &amp;amp; Meshlab.&lt;/p&gt;
&lt;figure&gt;&lt;iframe src="https://sketchfab.com/models/c127aa6af87348e0a48819375bc0fe9b/embed" allowfullscreen="allowfullscreen" width="100%" height="200px" frameborder="0"&gt;&lt;/iframe&gt;&lt;/figure&gt;
&lt;p&gt;Now I&amp;rsquo;m working on a improved (opensource) workflow.&lt;/p&gt;
&lt;figure&gt;&lt;iframe src="https://sketchfab.com/models/30f4c3fe535f439d9d793b46623874e7/embed" allowfullscreen="allowfullscreen" width="100%" height="200px" frameborder="0"&gt;&lt;/iframe&gt;&lt;/figure&gt;</description></item><item><title>EOS (environmental experience)</title><link>https://maxkruf.com/eos-environmental-experience/</link><pubDate>Tue, 28 Jun 2016 00:18:34 +0000</pubDate><guid>https://maxkruf.com/eos-environmental-experience/</guid><description>&lt;div class="video"&gt;&lt;iframe src="https://www.youtube-nocookie.com/embed/s9imChFpnaY" title="YouTube video" loading="lazy" allow="encrypted-media; picture-in-picture; fullscreen" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen&gt;&lt;/iframe&gt;&lt;/div&gt;

&lt;p&gt;You play as an EOS-employe, waking up later than scheduled you find yourself all alone in the sleeping quarters. You notice that the sleeping quarters are oddly silent and personal belongings are scattered all around.&lt;/p&gt;
&lt;p&gt;Heading for the main hall you find more items that appear to be abandoned. Something doesn&amp;rsquo;t seem right and you head out in search of other people. It appears that you are not completely alone&amp;hellip;&lt;/p&gt;</description></item></channel></rss>